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API > API/Editor > API/Editor/GameProjectGeneration
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
Syntax
struct FProjectInformation
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCopyStarterContent | ||
| TOptional< bool > | bEnableRaytracing | ||
| TOptional< bool > | bEnableXR | These are all optional, because there is an additional state introduced by hiding the setting in the template. | |
| bool | bIsBlankTemplate | ||
| bool | bIsEnterpriseProject | ||
| bool | bShouldGenerateCode | ||
| TOptional< EGraphicsPreset > | DefaultGraphicsPerformance | ||
| FString | ProjectFilename | ||
| FString | StarterContent | The name of the feature pack to use as starter content. Must be located under FeaturePacks. | |
| TOptional< EHardwareClass > | TargetedHardware | ||
| FName | TemplateCategory | ||
| FString | TemplateFile |
Constructors
| Type | Name | Description | |
|---|---|---|---|