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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/FNewClassInfo
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
| Include | #include "AddToProjectConfig.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
FString GetFinalClassName
&40;
const FString & ClassName
&41; const
Remarks
Some classes may apply a particular suffix; this function returns the class name that will ultimately be used should that happen