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API > API/Editor > API/Editor/GameProjectGeneration
| Name | FLocalizedTemplateString |
| Type | struct |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
| Include Path | #include "TemplateProjectDefs.h" |
Syntax
USTRUCT ()
struct FLocalizedTemplateString
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Language | FString | TemplateProjectDefs.h | ||
| Text | FString | TemplateProjectDefs.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetLocalizedText
(
const TArray< FLocalizedTemplateString >& LocalizedStrings |
Find a text value for the current locale (or fallback to English) from the given array of localized strings. | TemplateProjectDefs.h |