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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/FGameProjectGenerationModule
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
| Include | #include "GameProjectGenerationModule.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual void UpdateSupportedTargetPlatforms
&40;
const FName & InPlatformName,
const bool bIsSupported
&41;
Remarks
Update the list of supported target platforms based upon the parameters provided This will take care of checking out and saving the updated .uproject file automatically
Parameters
| Name | Description |
|---|---|
| InPlatformName | Name of the platform to target (eg, WindowsClient) |
| bIsSupported | true if the platform should be supported by this project, false if it should not |