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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/FGameProjectGenerationModule > API/Editor/GameProjectGeneration/FGameProjectGenerationModule/IsValidBaseClass-
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
| Include | #include "GameProjectGenerationModule.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual bool IsValidBaseClassForCreation
&40;
const UClass &42; InClass,
const TArray< FModuleContextInfo > & InModuleInfoArray
&41;
Remarks
Returns true if the specified class is a valid base class for any of the given modules