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API > API/Editor > API/Editor/GameProjectGeneration
Helper that creates lists of featured classes. Include FeaturedClasses.inl for definitions.
| Name | FFeaturedClasses |
| Type | struct |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
| Include Path | #include "AddToProjectConfig.h" |
Syntax
struct FFeaturedClasses
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FNewClassInfo > ActorClasses() |
Get a list of all featured Actor class types | AddToProjectConfig.h | |
static void AddCommonActorClasses
(
TArray< FNewClassInfo >& Array |
Append the featured Actor class types that are commonly used | AddToProjectConfig.h | |
static void AddCommonComponentClasses
(
TArray< FNewClassInfo >& Array |
Append the featured Component class types that are commonly used | AddToProjectConfig.h | |
static void AddExtraActorClasses
(
TArray< FNewClassInfo >& Array |
Append the featured Actor class types that are less commonly used | AddToProjectConfig.h | |
static void AddExtraComponentClasses
(
TArray< FNewClassInfo >& Array |
Append the featured Component class types that are less commonly used | AddToProjectConfig.h | |
static TArray< FNewClassInfo > AllNativeClasses() |
Get a list of all featured native class types | AddToProjectConfig.h | |
static TArray< FNewClassInfo > ComponentClasses() |
Get a list of all featured Component class types | AddToProjectConfig.h |