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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/FAddToProjectConfig
Description
Force the add to project dialog to use the specified parent class. Skips the first step (choose a parent class) as a result.
| Name | ParentClass |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
| Include Path | #include "AddToProjectConfig.h" |
FAddToProjectConfig & ParentClass
(
const UClass * InClass
)