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API > API/Editor > API/Editor/FoliageEdit
| Name | FFoliageEditUtility |
| Type | class |
| Header File | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
| Include Path | #include "FoliageEditUtility.h" |
Syntax
class FFoliageEditUtility
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UFoliageType * DuplicateFoliageTypeToNewPackage
(
const FString& InPackageName, |
Copies the provided FoliageType to a new asset | FoliageEditUtility.h | |
static void MoveActorFoliageInstancesToLevel
(
ULevel* InTargetLevel, |
FoliageEditUtility.h | ||
static void ReplaceFoliageTypeObject
(
UWorld* InWorld, |
FoliageEditUtility.h | ||
static UFoliageType * SaveFoliageTypeObject
(
UFoliageType* Settings, |
Save the foliage type object. | FoliageEditUtility.h |