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ObjectNameEditSink provides an interface for the in-editor object name
| Name | IObjectNameEditSink |
| Type | class |
| Header File | /Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h |
| Include Path | #include "IObjectNameEditSink.h" |
Syntax
class IObjectNameEditSink
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IObjectNameEditSink() |
Virtual destructor | IObjectNameEditSink.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the display name for that object. | IObjectNameEditSink.h | ||
| Returns the tooltip text for that object | IObjectNameEditSink.h | ||
UClass * GetSupportedClass() |
Checks to see if the specified object is handled by this type. | IObjectNameEditSink.h | |
virtual bool IsObjectDisplayNameReadOnly
(
UObject* Object |
Whether or not the name can be edited | IObjectNameEditSink.h | |
| Attempt to rename the object. Will fail if IsObjectDisplayNameReadOnly returns true. | IObjectNameEditSink.h |