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Interface to allow STextPropertyEditableTextBox to be used to edit both properties and Blueprint pins
| Name | IEditableTextProperty |
| Type | class |
| Header File | /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
| Include Path | #include "STextPropertyEditableTextBox.h" |
Syntax
class IEditableTextProperty
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IEditableTextProperty() |
STextPropertyEditableTextBox.h |
Enums
Public
| Name | Remarks |
|---|---|
| ETextPropertyEditAction |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumTexts() |
Get the number of FText instances being edited by this property | STextPropertyEditableTextBox.h | |
| Get the stable text ID for the given index (check against GetNumTexts) | STextPropertyEditableTextBox.h | ||
FText GetText
(
const int32 InIndex |
Get the text at the given index (check against GetNumTexts) | STextPropertyEditableTextBox.h | |
FText GetToolTipText() |
Get the tooltip text associated with the property being edited | STextPropertyEditableTextBox.h | |
bool IsDefaultValue() |
Is the value associated with the properties the default value? | STextPropertyEditableTextBox.h | |
bool IsMultiLineText() |
Are the text properties being edited marked as multi-line? | STextPropertyEditableTextBox.h | |
bool IsPassword() |
Are the text properties being edited marked as password fields? | STextPropertyEditableTextBox.h | |
bool IsReadOnly() |
Are the text properties being edited read-only? | STextPropertyEditableTextBox.h | |
| Check to see if the given text is valid to use | STextPropertyEditableTextBox.h | ||
void SetText
(
const int32 InIndex, |
Set the text at the given index (check against GetNumTexts) | STextPropertyEditableTextBox.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void StaticStableTextId
(
UObject* InObject, |
Get the localization ID we should use for the given object, and the given text instance | STextPropertyEditableTextBox.h | |
static void StaticStableTextId
(
UPackage* InPackage, |
Get the localization ID we should use for the given package, and the given text instance | STextPropertyEditableTextBox.h |