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Implements the LMB + Drag Horizontal plane move + Yaw interaction
| Name | UViewportMoveYawInteraction |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ViewportInteractions/ViewportMoveYawInteraction.h |
| Include Path | #include "ViewportInteractions/ViewportMoveYawInteraction.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UViewportMoveYawInteraction : public UViewportDragInteraction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportInteraction → UViewportDragInteraction → UViewportMoveYawInteraction
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UViewportMoveYawInteraction() |
ViewportInteractions/ViewportMoveYawInteraction.h |
Functions
Public
Overridden from UViewportDragInteraction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeActivated
(
const FInputDeviceState& InInputDeviceState |
ViewportInteractions/ViewportMoveYawInteraction.h | ||
virtual FDeviceButtonState GetActiveMouseButtonState
(
const FInputDeviceState& Input |
Returns the state of the mouse button currently used by this Interaction. | ViewportInteractions/ViewportMoveYawInteraction.h | |
virtual void OnDragDelta
(
float InMouseDeltaX, |
ViewportInteractions/ViewportMoveYawInteraction.h |
Overridden from IClickDragBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& InPressPos |
ViewportInteractions/ViewportMoveYawInteraction.h | ||
virtual void OnClickPress
(
const FInputDeviceRay& PressPos |
ViewportInteractions/ViewportMoveYawInteraction.h | ||
virtual void OnClickRelease
(
const FInputDeviceRay& ReleasePos |
ViewportInteractions/ViewportMoveYawInteraction.h |