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Gimbal rotation group object intended to be used as part of 3D Rotation Gizmos This group expects three rotation sub-elements
| Name | UGizmoElementGimbal |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/GizmoElementGimbal.h |
| Include Path | #include "EditorGizmos/GizmoElementGimbal.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UGizmoElementGimbal : public UGizmoElementGroup
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGizmoElementBase → UGizmoElementLineBase → UGizmoElementGroup → UGizmoElementGimbal
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RotationContext | FRotationContext | EditorGizmos/GizmoElementGimbal.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Add
(
UGizmoElementBase* InElement |
Add object to group. | EditorGizmos/GizmoElementGimbal.h | |
virtual FInputRayHit LineTrace
(
const UGizmoViewContext* InViewContext, |
EditorGizmos/GizmoElementGimbal.h | ||
virtual void Render
(
IToolsContextRenderAPI* InRenderAPI, |
EditorGizmos/GizmoElementGimbal.h |