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API > API/Editor > API/Editor/EditorInteractiveToolsFramework > API/Editor/EditorInteractiveToolsFramework/UEditorTransformGizmoSource
Description
Returns whether the gizmo can interact. Note that this can be true even if the gizmo is hidden to support indirect manipulation in game mode.
Virtual Inheritance
- ITransformGizmoSource::CanInteract → UEditorTransformGizmoSource::CanInteract
| Name | CanInteract |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h |
| Include Path | #include "EditorGizmos/EditorTransformGizmoSource.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformGizmoSource.cpp |
virtual bool CanInteract
(
const EViewportContext InViewportContext
) const