Navigation
API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | IEditorInteractiveGizmoConditionalBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h |
| Include Path | #include "EditorInteractiveGizmoConditionalBuilder.h" |
Syntax
class IEditorInteractiveGizmoConditionalBuilder
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorGizmoTypePriority GetPriority() |
Returns the priority for this gizmo type. | EditorInteractiveGizmoConditionalBuilder.h | |
bool SatisfiesCondition
(
const FToolBuilderState& SceneState |
Returns true if this gizmo is valid for creation based on the current state. | EditorInteractiveGizmoConditionalBuilder.h | |
void SetPriority
(
const FEditorGizmoTypePriority& InPriority |
Update the priority for this gizmo type. | EditorInteractiveGizmoConditionalBuilder.h |