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FViewportFrustum calculates a frustum box from 2D start and end positions in a viewport.
| Name | FViewportFrustum |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/EditorFrustumSelect.h |
| Include Path | #include "EditorDragTools/EditorFrustumSelect.h" |
Syntax
struct FViewportFrustum
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FViewportFrustum
(
const FEditorViewportClient& InViewportClient, |
EditorDragTools/EditorFrustumSelect.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseBoxFrustum | bool | EditorDragTools/EditorFrustumSelect.h | ||
| End | const FVector & | EditorDragTools/EditorFrustumSelect.h | ||
| Start | const FVector & | EditorDragTools/EditorFrustumSelect.h | ||
| View | const FSceneView & | EditorDragTools/EditorFrustumSelect.h | ||
| ViewportClient | const FEditorViewportClient & | EditorDragTools/EditorFrustumSelect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Calculate
(
FConvexVolume& OutFrustum |
EditorDragTools/EditorFrustumSelect.h |