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FRotationDecomposition is a data storage structure representing the rotations around the X, Y and Z axis
| Name | FRotationDecomposition |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/GizmoRotationUtil.h |
| Include Path | #include "EditorGizmos/GizmoRotationUtil.h" |
Syntax
struct FRotationDecomposition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRotationDecomposition() |
EditorGizmos/GizmoRotationUtil.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| R | FQuat | EditorGizmos/GizmoRotationUtil.h |