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Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
| Name | FEditorFrustumSelect |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/EditorFrustumSelect.h |
| Include Path | #include "EditorDragTools/EditorFrustumSelect.h" |
Syntax
class FEditorFrustumSelect : public FEditorDragToolBehaviorTarget
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorFrustumSelect
(
FEditorViewportClient*const InEditorViewportClient |
EditorDragTools/EditorFrustumSelect.h |
Functions
Public
Overridden from FEditorDragToolBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& InPressPos |
EditorDragTools/EditorFrustumSelect.h | ||
virtual void OnClickDrag
(
const FInputDeviceRay& InDragPos |
EditorDragTools/EditorFrustumSelect.h | ||
virtual void OnClickPress
(
const FInputDeviceRay& InPressPos |
EditorDragTools/EditorFrustumSelect.h | ||
virtual void OnClickRelease
(
const FInputDeviceRay& InReleasePos |
EditorDragTools/EditorFrustumSelect.h | ||
virtual void OnTerminateDragSequence() |
EditorDragTools/EditorFrustumSelect.h | ||
virtual void Render
(
const FSceneView* View, |
EditorDragTools/EditorFrustumSelect.h |
Protected
Overridden from FEditorDragToolBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FEditorModeID > GetUnsupportedModes() |
EditorDragTools/EditorFrustumSelect.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IntersectsFrustum
(
const UModel& InModel, |
Returns true if the provided BSP node intersects with the provided frustum | EditorDragTools/EditorFrustumSelect.h |