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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | FEditorBoxSelect |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/EditorBoxSelect.h |
| Include Path | #include "EditorDragTools/EditorBoxSelect.h" |
Syntax
class FEditorBoxSelect : public FEditorDragToolBehaviorTarget
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorBoxSelect
(
FEditorViewportClient*const InEditorViewportClient |
EditorDragTools/EditorBoxSelect.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModelsToCheck | TArray< UModel * > | List of BSP models to check for selection | EditorDragTools/EditorBoxSelect.h |
Functions
Public
Overridden from FEditorDragToolBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& InPressPos |
EditorDragTools/EditorBoxSelect.h | ||
virtual void OnClickDrag
(
const FInputDeviceRay& InDragPos |
EditorDragTools/EditorBoxSelect.h | ||
virtual void OnClickPress
(
const FInputDeviceRay& InPressPos |
EditorDragTools/EditorBoxSelect.h | ||
virtual void OnClickRelease
(
const FInputDeviceRay& InReleasePos |
EditorDragTools/EditorBoxSelect.h | ||
virtual void OnTerminateDragSequence() |
EditorDragTools/EditorBoxSelect.h | ||
virtual void Render
(
const FSceneView* View, |
EditorDragTools/EditorBoxSelect.h |
Protected
Overridden from FEditorDragToolBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FEditorModeID > GetUnsupportedModes() |
EditorDragTools/EditorBoxSelect.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddHoverEffect
(
AActor& InActor |
Adds a hover effect to the passed in actor | EditorDragTools/EditorBoxSelect.h | |
static void AddHoverEffect
(
UModel& InModel, |
Adds a hover effect to the passed in bsp surface | EditorDragTools/EditorBoxSelect.h | |
static bool IntersectsBox
(
const UModel& InModel, |
Returns true if the provided BSP node intersects with the provided frustum | EditorDragTools/EditorBoxSelect.h | |
static void RemoveHoverEffect
(
AActor& InActor |
Removes a hover effect from the passed in actor | EditorDragTools/EditorBoxSelect.h | |
static void RemoveHoverEffect
(
UModel& InModel, |
Removes a hover effect from the passed in bsp surface | EditorDragTools/EditorBoxSelect.h |