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Handles get / set relative transform operations UActorElementWorldInterface & UActorElementEditorWorldInterface
| Name | FActorRelativeTransformInterface |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/GizmoRotationUtil.h |
| Include Path | #include "EditorGizmos/GizmoRotationUtil.h" |
Syntax
struct FActorRelativeTransformInterface : public UE::GizmoRotationUtil::IRelativeTransformInterface
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FActorRelativeTransformInterface() |
EditorGizmos/GizmoRotationUtil.h |
Functions
Public
Overridden from IRelativeTransformInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetRelativeTransform
(
const FTypedElementHandle& InElementHandle, |
EditorGizmos/GizmoRotationUtil.h | ||
virtual bool SetRelativeTransform
(
const FTypedElementHandle& InElementHandle, |
EditorGizmos/GizmoRotationUtil.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USceneComponent * GetSceneComponent
(
const FTypedElementHandle& InElementHandle |
EditorGizmos/GizmoRotationUtil.h |