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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/Toolkits > API/Editor/EditorFramework/Toolkits/IToolkit
- IToolkit::GetToolkitName()
- FExampleCharacterFXEditorToolkit::GetToolkitName()
- FContextualAnimAssetEditorToolkit::GetToolkitName()
- FDatabaseEditor::GetToolkitName()
- FSimpleAssetEditor::GetToolkitName()
- FIKRigEditorToolkit::GetToolkitName()
- FGameplayAbilitiesEditor::GetToolkitName()
- FUVEditorToolkit::GetToolkitName()
- FPhysicsControlProfileEditorToolkit::GetToolkitName()
- FDataflowEditorToolkit::GetToolkitName()
- FIKRetargetEditor::GetToolkitName()
- FBehaviorTreeEditor::GetToolkitName()
- FMLDeformerEditorToolkit::GetToolkitName()
- FGroomCustomAssetEditorToolkit::GetToolkitName()
- FModeToolkit::GetToolkitName()
- FAssetEditorToolkit::GetToolkitName()
- FExampleCharacterFXEditorToolkit::GetToolkitName()
- FContextualAnimAssetEditorToolkit::GetToolkitName()
- FDatabaseEditor::GetToolkitName()
- FSimpleAssetEditor::GetToolkitName()
- FIKRigEditorToolkit::GetToolkitName()
- FGameplayAbilitiesEditor::GetToolkitName()
- FUVEditorToolkit::GetToolkitName()
- FPhysicsControlProfileEditorToolkit::GetToolkitName()
- FDataflowEditorToolkit::GetToolkitName()
- FIKRetargetEditor::GetToolkitName()
- FBehaviorTreeEditor::GetToolkitName()
- FMLDeformerEditorToolkit::GetToolkitName()
- FGroomCustomAssetEditorToolkit::GetToolkitName()
- FBlueprintEditor::GetToolkitName()
- FGameplayAbilitiesEditor::GetToolkitName()
- FBlueprintEditor::GetToolkitName()
- FGameplayAbilitiesEditor::GetToolkitName()
References
| Module | EditorFramework |
| Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
| Include | #include "Toolkits/IToolkit.h" |
FText GetToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit