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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::BringToolkitToFront()
- FBaseToolkit::BringToolkitToFront()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
void BringToolkitToFront&40;&41;
Remarks
Call this function to bring all of this toolkit's tabs to the foreground in their respective stacks. Also causes the toolkit's host window to be foregrounded, too!