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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/SDepthBar
Depth label slots are displayed next to the bar.
| Name | FDepthLabelSlot |
| Type | struct |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Viewports/SDepthBar.h |
| Include Path | #include "Viewports/SDepthBar.h" |
Syntax
struct FDepthLabelSlot : public TSlotBase< FDepthLabelSlot >
Inheritance Hierarchy
- TSlotBase< FDepthLabelSlot > → SDepthBar::FDepthLabelSlot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InArgs | FSlotArguments && | Viewports/SDepthBar.h | ||
| OnGetBarPosition | Viewports/SDepthBar.h | |||
| VAlign | Viewports/SDepthBar.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBarPosition
(
const FBarPositions& BarPositions |
Viewports/SDepthBar.h | ||
EVerticalAlignment GetVerticalAlignment() |
Viewports/SDepthBar.h | ||
SLATE_SLOT_BEGIN_ARGS
(
FDepthLabelSlot, |
Determines where in the bar the slot's contents appear. | Viewports/SDepthBar.h | |
SLATE_SLOT_END_ARGS() |
Viewports/SDepthBar.h | ||
WidgetArgsType & VAlign
(
const TAttribute< EVerticalAlignment >& InAttribute |
Viewports/SDepthBar.h |