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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/SDepthBar
A slot that is placed along the depth bar, representing a range within the depth space
| Name | FDepthIndicatorSlot |
| Type | class |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Viewports/SDepthBar.h |
| Include Path | #include "Viewports/SDepthBar.h" |
Syntax
class FDepthIndicatorSlot : public TBasicLayoutWidgetSlot< FDepthIndicatorSlot >
Inheritance Hierarchy
- TBasicLayoutWidgetSlot< FDepthIndicatorSlot > → SDepthBar::FDepthIndicatorSlot
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FChildren& SlotOwner, |
Viewports/SDepthBar.h | ||
const TAttribute< FBoxSphereBounds > & GetBounds() |
Viewports/SDepthBar.h | ||
SLATE_SLOT_BEGIN_ARGS
(
FDepthIndicatorSlot, |
Determines where in the bar the slot's contents appear. | Viewports/SDepthBar.h | |
SLATE_SLOT_END_ARGS() |
Viewports/SDepthBar.h |