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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/IAssetFactoryInterface
Description
Given an FTypedElementHandle, attempt to resolve the handle to the FAssetData which may have placed it. The FAssetData may be a wrapped type, like a static mesh component component inside a static mesh actor.
| Name | GetAssetDataFromElementHandle |
| Type | function |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
| Include Path | #include "Factories/AssetFactoryInterface.h" |
FAssetData GetAssetDataFromElementHandle
(
const FTypedElementHandle & InHandle
)
the FAssetData which corresponds to the placed FTypedElementHandle. The returned FAssetData may be invalid.