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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/IAssetFactoryInterface
Description
Tears down any state, or kicks off any rebuilds of data that this asset type may need. Called once per factory during a PlaceAssets call from the placement subsystem.
For example, for instanced static mesh placement, we'd rebuild the parent component's tree here.
| Name | EndPlacement |
| Type | function |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
| Include Path | #include "Factories/AssetFactoryInterface.h" |
void EndPlacement
(
TArrayView < const FTypedElementHandle > InPlacedElements,
const FPlacementOptions & InPlacementOptions
)