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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/IAssetFactoryInterface
Description
Sets up any states that the factory needs to track across a placement call. Called once per factory during a PlaceAssets call from the placement subsystem.
For example, for instanced static mesh placement, we may want to disable rebuilding the parent component's tree until EndPlacement is called.
| Name | BeginPlacement |
| Type | function |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
| Include Path | #include "Factories/AssetFactoryInterface.h" |
void BeginPlacement
(
const FPlacementOptions & InPlacementOptions
)