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An interface for a context object that exposes common functionality of an asset editor.
| Name | IAssetEditorContextInterface |
| Type | class |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h |
| Include Path | #include "Tools/AssetEditorContextInterface.h" |
Syntax
class IAssetEditorContextInterface
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTypedElementCommonActions * GetCommonActions() |
Get the typed element common actions for the asset editor. | Tools/AssetEditorContextInterface.h | |
UWorld * GetEditingWorld() |
Gets the world on which the asset editor performs actions. | Tools/AssetEditorContextInterface.h | |
UTypedElementSelectionSet * GetMutableSelectionSet() |
Get the selection set that the asset editor uses. | Tools/AssetEditorContextInterface.h | |
IToolkitHost * GetMutableToolkitHost() |
Get the toolkit host associated with our asset editor. | Tools/AssetEditorContextInterface.h | |
const UTypedElementSelectionSet * GetSelectionSet() |
Get the selection set that the asset editor uses. | Tools/AssetEditorContextInterface.h | |
const IToolkitHost * GetToolkitHost() |
Get the toolkit host associated with our asset editor. | Tools/AssetEditorContextInterface.h |