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API > API/Editor > API/Editor/EditorConfig > API/Editor/EditorConfig/UEditorConfigSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SaveConfigObject
(
const TObject* Object, |
Save the given UObject to the root of the JSON config. | EditorConfigSubsystem.h | |
bool SaveConfigObject
(
const UClass* Class, |
Save the given UObject of the given class to the root of the JSON config. | EditorConfigSubsystem.h |
SaveConfigObject(const TObject *, FEditorConfig::EPropertyFilter)
Description
Save the given UObject to the root of the JSON config. This saves the config to the UCLASS's EditorConfig="ConfigName" metadata.
| Name | SaveConfigObject |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
| Include Path | #include "EditorConfigSubsystem.h" |
template<typename TObject>
bool SaveConfigObject
(
const TObject * Object,
FEditorConfig::EPropertyFilter Filter
)
Parameters
| Name | Remarks |
|---|---|
| Object | The object to save. |
| Filter | Whether to save all properties, or only ones marked with the EditorConfig metadata. |
SaveConfigObject(const UClass , const UObject , FEditorConfig::EPropertyFilter)
Description
Save the given UObject of the given class to the root of the JSON config. This saves the config to the UCLASS's EditorConfig="ConfigName" metadata.
| Name | SaveConfigObject |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
| Include Path | #include "EditorConfigSubsystem.h" |
| Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfigSubystem.cpp |
bool SaveConfigObject
(
const UClass * Class,
const UObject * Object,
FEditorConfig::EPropertyFilter
)
Parameters
| Name | Remarks |
|---|---|
| Class | The UClass of the object. |
| Object | The UObject instance to save. |
| Filter | Whether to save all properties, or only ones marked with the EditorConfig metadata. |