Navigation
API > API/Editor > API/Editor/EditorConfig > API/Editor/EditorConfig/UEditorConfigSubsystem
| Name | FPendingSave |
| Type | struct |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
| Include Path | #include "EditorConfigSubsystem.h" |
Syntax
struct FPendingSave
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Config | TSharedPtr< FEditorConfig > | EditorConfigSubsystem.h | ||
| FileName | FString | EditorConfigSubsystem.h | ||
| TimeSinceQueued | float | EditorConfigSubsystem.h | ||
| WasSuccess | TFuture< bool > | EditorConfigSubsystem.h |