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API > API/Editor > API/Editor/EditorConfig > API/Editor/EditorConfig/FEditorConfig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRootUObject
(
const T& InValue, |
EditorConfig.h | ||
void SetRootUObject
(
const UClass* Class, |
EditorConfig.h |
SetRootUObject(const T &, EPropertyFilter)
| Name | SetRootUObject |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
| Include Path | #include "EditorConfig.h" |
template<typename T>
void SetRootUObject
(
const T & InValue,
EPropertyFilter Filter
)
SetRootUObject(const UClass , const UObject , EPropertyFilter)
| Name | SetRootUObject |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
| Include Path | #include "EditorConfig.h" |
| Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp |
void SetRootUObject
(
const UClass * Class,
const UObject * Instance,
EPropertyFilter Filter
)