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API > API/Editor > API/Editor/EditorConfig > API/Editor/EditorConfig/FEditorConfig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRootStruct
(
const T& InValue, |
EditorConfig.h | ||
void SetRootStruct
(
const UStruct* Class, |
EditorConfig.h |
SetRootStruct(const T &, EPropertyFilter)
| Name | SetRootStruct |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
| Include Path | #include "EditorConfig.h" |
template<typename T>
void SetRootStruct
(
const T & InValue,
EPropertyFilter Filter
)
SetRootStruct(const UStruct , const void , EPropertyFilter)
| Name | SetRootStruct |
| Type | function |
| Header File | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
| Include Path | #include "EditorConfig.h" |
| Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp |
void SetRootStruct
(
const UStruct * Class,
const void * Instance,
EPropertyFilter Filter
)