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API > API/Editor > API/Editor/DeviceProfileServices
Device Profile Services Manager for UI.
| Name | IDeviceProfileServicesUIManager |
| Type | class |
| Header File | /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h |
| Include Path | #include "IDeviceProfileServicesUIManager.h" |
Syntax
class IDeviceProfileServicesUIManager
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName GetDeviceIconName
(
const FString& DeviceName |
Gets an icon name for a given device. | IDeviceProfileServicesUIManager.h | |
const FName GetPlatformIconName
(
const FString& DeviceName |
Gets an icon name for a given platform. | IDeviceProfileServicesUIManager.h | |
const TArray< TSharedPtr< FString > > GetPlatformList() |
Gets Platform List. | IDeviceProfileServicesUIManager.h | |
void GetProfilesByType
(
TArray< UDeviceProfile* >& OutDeviceProfiles, |
Gets an array of profile that match a type. | IDeviceProfileServicesUIManager.h | |
void SetProfile
(
const FString& DeviceProfileName |
Set a profile - add the type to an INI file so it can be used in a history view. | IDeviceProfileServicesUIManager.h |