Navigation
API > API/Editor > API/Editor/DataLayerEditor
| Name | UExternalDataLayerFactory |
| Type | class |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/ExternalDataLayerFactory.h |
| Include Path | #include "DataLayer/ExternalDataLayerFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UExternalDataLayerFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UExternalDataLayerFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UExternalDataLayerFactory
(
const FObjectInitializer& ObjectInitializer |
DataLayer/ExternalDataLayerFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
DataLayer/ExternalDataLayerFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
DataLayer/ExternalDataLayerFactory.h |