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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/UDataLayerEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateAllActorsVisibility
(
const bool bNotifySelectionChange, |
Updates the visibility of all actors in the viewports | DataLayer/DataLayerEditorSubsystem.h |
|
bool UpdateAllActorsVisibility
(
const bool bNotifySelectionChange, |
DataLayer/DataLayerEditorSubsystem.h |
UpdateAllActorsVisibility(const bool, const bool)
Description
Updates the visibility of all actors in the viewports
| Name | UpdateAllActorsVisibility |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
bool UpdateAllActorsVisibility
(
const bool bNotifySelectionChange,
const bool bRedrawViewports
)
Parameters
| Name | Remarks |
|---|---|
| bNotifySelectionChange | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
| bRedrawViewports | If true the viewports will be redrawn; if false, they will not |
UpdateAllActorsVisibility(const bool, const bool, ULevel *)
| Name | UpdateAllActorsVisibility |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool UpdateAllActorsVisibility
(
const bool bNotifySelectionChange,
const bool bRedrawViewports,
ULevel * InLevel
)