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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/UDataLayerEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SelectActorsInDataLayer
(
UDataLayerInstance* DataLayer, |
Selects/de-selects actors belonging to the DataLayer. | DataLayer/DataLayerEditorSubsystem.h |
|
bool SelectActorsInDataLayer
(
UDataLayerInstance* DataLayer, |
Selects/de-selects actors belonging to the DataLayer. | DataLayer/DataLayerEditorSubsystem.h |
SelectActorsInDataLayer(UDataLayerInstance *, const bool, const bool, const bool)
Description
Selects/de-selects actors belonging to the DataLayer.
| Name | SelectActorsInDataLayer |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
bool SelectActorsInDataLayer
(
UDataLayerInstance * DataLayer,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden
)
true if at least one actor was selected/deselected.
Parameters
| Name | Remarks |
|---|---|
| DataLayer | A valid DataLayer. |
| bSelect | If true actors are selected; if false, actors are deselected. |
| bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified. |
| bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
SelectActorsInDataLayer(UDataLayerInstance *, const bool, const bool, const bool, const TSharedPtr< FActorFilter > &)
Description
Selects/de-selects actors belonging to the DataLayer.
| Name | SelectActorsInDataLayer |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool SelectActorsInDataLayer
(
UDataLayerInstance * DataLayer,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden,
const TSharedPtr< FActorFilter > & Filter
)
true if at least one actor was selected/deselected.
Parameters
| Name | Remarks |
|---|---|
| DataLayer | A valid DataLayer. |
| bSelect | If true actors are selected; if false, actors are deselected. |
| bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified. |
| bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
| Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |