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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/UDataLayerEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< const UDataLayerAsset* > DataLayerAssets |
DataLayer/DataLayerEditorSubsystem.h | ||
TArray< UDataLayerInstance * > GetDataLayerInstances
(
const TArray< UDataLayerAsset* > DataLayerAssets |
Gets the UDataLayerInstances associated to the each DataLayerAssets | DataLayer/DataLayerEditorSubsystem.h |
|
GetDataLayerInstances(const TArray< const UDataLayerAsset * >)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< const UDataLayerAsset * > DataLayerAssets
) const
GetDataLayerInstances(const TArray< UDataLayerAsset * >)
Description
Gets the UDataLayerInstances associated to the each DataLayerAssets
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
TArray< UDataLayerInstance * > GetDataLayerInstances
(
const TArray< UDataLayerAsset * > DataLayerAssets
) const
The array of UDataLayerInstances corresponding to a DataLayerAsset in the DataLayerAssets array
Parameters
| Name | Remarks |
|---|---|
| DataLayerAssets | The array of DataLayerAssets associated to UDataLayerInstances |