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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/UDataLayerEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerInstance * GetDataLayerInstance
(
const UDataLayerAsset* DataLayerAsset |
Gets the UDataLayerInstance associated to the DataLayerAsset | DataLayer/DataLayerEditorSubsystem.h |
|
UDataLayerInstance * GetDataLayerInstance
(
const FName& DataLayerInstanceName |
Gets the UDataLayerInstance Object of the DataLayer name | DataLayer/DataLayerEditorSubsystem.h |
GetDataLayerInstance(const UDataLayerAsset *)
Description
Gets the UDataLayerInstance associated to the DataLayerAsset
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
UDataLayerInstance * GetDataLayerInstance
(
const UDataLayerAsset * DataLayerAsset
) const
The UDataLayerInstance of the provided DataLayerAsset
Parameters
| Name | Remarks |
|---|---|
| DataLayerAsset | The DataLayerAsset associated to the UDataLayerInstance |
GetDataLayerInstance(const FName &)
Description
Gets the UDataLayerInstance Object of the DataLayer name
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UDataLayerInstance * GetDataLayerInstance
(
const FName & DataLayerInstanceName
) const
The UDataLayerInstance Object of the provided DataLayer name
Parameters
| Name | Remarks |
|---|---|
| DataLayerName | The name of the DataLayer whose UDataLayerInstance Object is returned |