Navigation
API > API/Editor > API/Editor/DataLayerEditor
| Name | UActorEditorContextDataLayerState |
| Type | class |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
Syntax
UCLASS ()
class UActorEditorContextDataLayerState : public UActorEditorContextClientState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorEditorContextClientState → UActorEditorContextDataLayerState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerAssets | TArray< TSoftObjectPtr< const UDataLayerAsset > > | DataLayer/DataLayerEditorSubsystem.h |
|
|
| ExternalDataLayerAsset | TObjectPtr< const UExternalDataLayerAsset > | DataLayer/DataLayerEditorSubsystem.h |
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