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API > API/Editor > API/Editor/DataLayerEditor
| |
|
| Name |
UActorEditorContextDataLayerState |
| Type |
class |
| Header File |
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path |
#include "DataLayer/DataLayerEditorSubsystem.h" |
Syntax
UCLASS ()
class UActorEditorContextDataLayerState : public UActorEditorContextClientState
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DataLayerAssets |
TArray< TSoftObjectPtr< const UDataLayerAsset > > |
|
DataLayer/DataLayerEditorSubsystem.h |
- VisibleAnywhere
- Category="Data Layers"
|
| ExternalDataLayerAsset |
TObjectPtr< const UExternalDataLayerAsset > |
|
DataLayer/DataLayerEditorSubsystem.h |
- VisibleAnywhere
- Category="Data Layers"
|