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API > API/Editor > API/Editor/DataLayerEditor
| Name | FDataLayerCreationParameters |
| Type | struct |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include Path | #include "DataLayer/DataLayerEditorSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataLayerCreationParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataLayerCreationParameters() |
DataLayer/DataLayerEditorSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPrivate | bool | DataLayer/DataLayerEditorSubsystem.h |
|
|
| DataLayerAsset | TObjectPtr< UDataLayerAsset > | Required. Will assign the asset to the created instance. | DataLayer/DataLayerEditorSubsystem.h |
|
| WorldDataLayers | TObjectPtr< AWorldDataLayers > | Optional. Will default at the level WorldDataLayers if unset. | DataLayer/DataLayerEditorSubsystem.h |
|