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Drag/drop operation for moving actor(s) in a data layer in the editor
| Name | FDataLayerActorMoveOp |
| Type | class |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h |
| Include Path | #include "DataLayer/DataLayerDragDropOp.h" |
Syntax
class FDataLayerActorMoveOp : public FDecoratedDragDropOp
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDragDropOperation → FDecoratedDragDropOp → FDataLayerActorMoveOp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerActorMoveElements | TArray< FDataLayerActorMoveElement > | Actor that we are dragging | DataLayer/DataLayerDragDropOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Construct() |
DataLayer/DataLayerDragDropOp.h | ||
virtual bool IsOfTypeImpl
(
const FString& Type |
DataLayer/DataLayerDragDropOp.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString & GetTypeId() |
DataLayer/DataLayerDragDropOp.h |