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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/DataLayer > API/Editor/DataLayerEditor/DataLayer/UDataLayerEditorSubsystem
References
| Module | DataLayerEditor |
| Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool SetDataLayersIsLoadedInEditor
&40;
const TArray< UDataLayerInstance &42; > & DataLayers,
const bool bIsLoadedInEditor,
const bool bIsFromUserChange
&41;
Remarks
Changes the IsLoadedInEditor flag of the DataLayers to the provided state
Parameters
| Name | Description |
|---|---|
| DataLayers | The DataLayers to affect |
| bIsLoadedInEditor | The new value of the flag IsLoadedInEditor. If True, the Editor loading will consider this DataLayer to load or not an Actor part of this DataLayer. An Actor will not be loaded in the Editor if all its DataLayers are not LoadedInEditor. |
| bIsFromUserChange | If this change originates from a user change or not. |