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API > API/Editor > API/Editor/CurveEditor
Struct that represents an event for when the tree has been changed. This type carefully only allows FScopedCurveEditorTreeEventGuard to broadcast the event, and makes special checks for re-entrancy
Name
FCurveEditorTreeEvents
Type
struct
Header File
/Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include Path
#include "Tree/CurveEditorTree.h"
Syntax
struct FCurveEditorTreeEvents
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Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
OnFiltersChanged
FCurveEditorTreeDelegate
Event that is broadcast when any kind of filtering has changed (ie active state, filters being added/removed etc)
Tree/CurveEditorTree.h
OnItemsChanged
FCurveEditorTreeDelegate
Event that is broadcast when the tree items container has changed
Tree/CurveEditorTree.h
OnSelectionChanged
FCurveEditorTreeDelegate
Event that is broadcast when the selection has changed
Tree/CurveEditorTree.h
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
FScopedCurveEditorTreeEventGuard
friend
Tree/CurveEditorTree.h
UpdateGuardCounter
uint32
Counter that is incremented for each living instance of FScopedCurveEditorTreeEventGuard
Tree/CurveEditorTree.h