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Utility struct used to facilitate a delayed drag operation with an implementation interface
| Name | FCurveEditorDelayedDrag |
| Type | struct |
| Header File | /Engine/Source/Editor/CurveEditor/Public/ICurveEditorDragOperation.h |
| Include Path | #include "ICurveEditorDragOperation.h" |
Syntax
struct FCurveEditorDelayedDrag : public FDelayedDrag
Inheritance Hierarchy
- FDelayedDrag → FCurveEditorDelayedDrag
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCurveEditorDelayedDrag
(
FVector2D InInitialPosition, |
Start a delayed drag operation at the specified position and effective key | ICurveEditorDragOperation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DragImpl | TUniquePtr< ICurveEditorDragOperation > | The drag implementation to use once the drag has started | ICurveEditorDragOperation.h |