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API > API/Editor > API/Editor/ContentBrowserData > API/Editor/ContentBrowserData/UContentBrowserDataSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateItemsAtPath
(
const FName InPath, |
Enumerate the items (folders and/or files) that exist at the given virtual path. | ContentBrowserDataSubsystem.h | |
void EnumerateItemsAtPath
(
const FName InPath, |
ContentBrowserDataSubsystem.h |
EnumerateItemsAtPath(const FName, const EContentBrowserItemTypeFilter, TFunctionRef< bool(FContentBrowserItem &&)>)
Description
Enumerate the items (folders and/or files) that exist at the given virtual path.
Multiple items may have the same virtual path if they are different types, or come from different data sources.
| Name | EnumerateItemsAtPath |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
| Include Path | #include "ContentBrowserDataSubsystem.h" |
| Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
void EnumerateItemsAtPath
(
const FName InPath,
const EContentBrowserItemTypeFilter InItemTypeFilter,
TFunctionRef < bool &&)> InCallback
) const
EnumerateItemsAtPath(const FName, const EContentBrowserItemTypeFilter, TFunctionRef< bool(FContentBrowserItemData &&)>)
| Name | EnumerateItemsAtPath |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
| Include Path | #include "ContentBrowserDataSubsystem.h" |
| Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
void EnumerateItemsAtPath
(
const FName InPath,
const EContentBrowserItemTypeFilter InItemTypeFilter,
TFunctionRef < bool &&)> InCallback
) const