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Data used to filter object instances by their name and tags.
This will typically limit your query to returning assets.
| Name | FContentBrowserDataObjectFilter |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataFilter.h |
| Include Path | #include "ContentBrowserDataFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FContentBrowserDataObjectFilter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOnDiskObjectsOnly | bool | Whether we should only include on-disk objects (ignoring those that exist only in memory) | ContentBrowserDataFilter.h |
|
| ObjectNamesToExclude | TArray< FName > | Array of object names that should be excluded from this query | ContentBrowserDataFilter.h |
|
| ObjectNamesToInclude | TArray< FName > | Array of object names that should be included in this query | ContentBrowserDataFilter.h |
|
| TagsAndValuesToExclude | TMultiMap< FName, TOptional< FString > > | Map of object tags (with optional values) that should be excluded from this query | ContentBrowserDataFilter.h | |
| TagsAndValuesToInclude | TMultiMap< FName, TOptional< FString > > | Map of object tags (with optional values) that should be included in this query | ContentBrowserDataFilter.h |