Navigation
API > API/Editor > API/Editor/ContentBrowserData
Data used to filter object instances by their class.
This will typically limit your query to returning assets.
| Name | FContentBrowserDataClassFilter |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataFilter.h |
| Include Path | #include "ContentBrowserDataFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FContentBrowserDataClassFilter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRecursiveClassNamesToExclude | bool | Whether we should include exclusive sub-classes in this query | ContentBrowserDataFilter.h |
|
| bRecursiveClassNamesToInclude | bool | Whether we should include inclusive sub-classes in this query | ContentBrowserDataFilter.h |
|
| ClassNamesToExclude | TArray< FString > | Array of class names that should be excluded from this query | ContentBrowserDataFilter.h |
|
| ClassNamesToInclude | TArray< FString > | Array of class names that should be included in this query | ContentBrowserDataFilter.h |
|
| ClassPermissionList | TSharedPtr< FPathPermissionList > | Optional set of additional class filtering | ContentBrowserDataFilter.h |