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API > API/Editor > API/Editor/ContentBrowser > API/Editor/ContentBrowser/UContentBrowserAssetContextMenuC-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< ExpectedAssetType * > LoadSelectedObjectsIf
(
TFunctionRef< bool(const FAssetData&AssetData)> PredicateFilter |
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects. | ContentBrowserMenuContexts.h | |
TArray< ExpectedAssetType * > LoadSelectedObjectsIf
(
TSet< FName > LoadTags, |
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects. | ContentBrowserMenuContexts.h |
LoadSelectedObjectsIf(TFunctionRef< bool(const FAssetData &AssetData)>)
Description
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects.
| Name | LoadSelectedObjectsIf |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
| Include Path | #include "ContentBrowserMenuContexts.h" |
template<typename ExpectedAssetType>
TArray< ExpectedAssetType * > LoadSelectedObjectsIf
(
TFunctionRef< bool(const FAssetData &AssetData)> PredicateFilter
) const
LoadSelectedObjectsIf(TSet< FName >, TFunctionRef< bool(const FAssetData &AssetData)>)
Description
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects.
| Name | LoadSelectedObjectsIf |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
| Include Path | #include "ContentBrowserMenuContexts.h" |
template<typename ExpectedAssetType>
TArray< ExpectedAssetType * > LoadSelectedObjectsIf
(
TSet< FName > LoadTags,
TFunctionRef< bool(const FAssetData &AssetData)> PredicateFilter
) const