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API > API/Editor > API/Editor/ContentBrowser > API/Editor/ContentBrowser/UContentBrowserAssetContextMenuC-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UObject * > LoadSelectedObjects
(
TSet< FName > LoadTags |
Loads all the selected assets and returns an array of the objects. | ContentBrowserMenuContexts.h |
|
TArray< ExpectedAssetType * > LoadSelectedObjects
(
TSet< FName > LoadTags |
Loads all the selected assets and returns an array of the ExpectedAssetType. | ContentBrowserMenuContexts.h |
LoadSelectedObjects(TSet< FName >)
Description
Loads all the selected assets and returns an array of the objects.
| Name | LoadSelectedObjects |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
| Include Path | #include "ContentBrowserMenuContexts.h" |
UFUNCTION (BlueprintCallable, Category="Tool Menus")
TArray< UObject * > LoadSelectedObjects
(
TSet< FName > LoadTags
) const
LoadSelectedObjects(TSet< FName >)
Description
Loads all the selected assets and returns an array of the ExpectedAssetType.
| Name | LoadSelectedObjects |
| Type | function |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
| Include Path | #include "ContentBrowserMenuContexts.h" |
template<typename ExpectedAssetType>
TArray< ExpectedAssetType * > LoadSelectedObjects
(
TSet< FName > LoadTags
) const