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API > API/Editor > API/Editor/ContentBrowser > API/Editor/ContentBrowser/UContentBrowserAssetContextMenuC-
References
| Module | ContentBrowser |
| Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
| Include | #include "ContentBrowserMenuContexts.h" |
| Source | /Engine/Source/Editor/ContentBrowser/Private/ContentBrowserMenuContexts.cpp |
UFUNCTION (BlueprintCallable, Category="Tool Menus")
TArray< UObject * > LoadSelectedObjectsIfNeeded() const
Remarks
Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability. Reliance on a black box to determine 'neededness' is not recommended, this function will likely be deprecated a few versions after GetSelectedObjects.